sergey leontyev wrote:
> Chris,
> i dont know any, but since you are one of those few "elite" members of the 
> OSG community :-) Maybe you can help me understand what is going on:
> http://forum.openscenegraph.org/viewtopic.php?t=3782

  I can't tell you much about TXP paging or multi-camera Database paging.

  What I can tell you is you need to do some in-situ debugging. You need to 
compile with
debugging and use memory debugging tools to see what sort of objects (what size 
of
allocations) are being allocated. Add code wherever needed to count these 
allocations, and
set breakpoints to see where they're being allocated from.

  Turn on as much OSG debugging info (OSG Notify level DEBUG_INFO) and watch 
what spits
out. Usually OSG tells you what it's doing in detail if it's loading or 
allocating stuff.
Add more Notify debugging to suspicious code areas if you need to.

  I could probably help you more with this, but I've got to help my paying 
client.

> Thanks!
> Sergey

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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