sergey leontyev wrote: > Chris, > i dont know any, but since you are one of those few "elite" members of the > OSG community :-) Maybe you can help me understand what is going on: > http://forum.openscenegraph.org/viewtopic.php?t=3782
I can't tell you much about TXP paging or multi-camera Database paging. What I can tell you is you need to do some in-situ debugging. You need to compile with debugging and use memory debugging tools to see what sort of objects (what size of allocations) are being allocated. Add code wherever needed to count these allocations, and set breakpoints to see where they're being allocated from. Turn on as much OSG debugging info (OSG Notify level DEBUG_INFO) and watch what spits out. Usually OSG tells you what it's doing in detail if it's loading or allocating stuff. Add more Notify debugging to suspicious code areas if you need to. I could probably help you more with this, but I've got to help my paying client. > Thanks! > Sergey -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org