Teodor Hanchevici wrote: > Hi Chris, > I will try looking into shaders. I wonder if it creating a 8x8 grid of > HeightFields and "glue" them to something so that they move as a single > object would solve the problem. > You mentioned that the data is put into a quad-tree, is it possible to limit > the depth of the tree somehow? I am willing to live with this. Anyway there > will be some on the fly pre-processing of data, including building quad-trees > since 25k x 25k data is common for me. > Is the quad tree computed in the HeightField or somewhere else? I wonder if > it is possible to create a different HeightFiled implementation that yield > better performance. Since I am a beginner with OSG, I would appreciate your > advice.
Sort of. You need to look at OSGDEM/VPB and understand what it's doing, even though it may not exactly fit your needs. They way it does things will probably suggest your solution better than answering individual questions. > Thank you! > Cheers, > Teodor -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org