Teodor Hanchevici wrote:
> Hi Chris,
> I will try looking into shaders. I wonder if it creating a 8x8 grid of 
> HeightFields and "glue" them to something so that they move as a single 
> object would solve the problem.
> You mentioned that the data is put into a quad-tree, is it possible to limit 
> the depth of the tree somehow? I am willing to live with this. Anyway there 
> will be some on the fly pre-processing of data, including building quad-trees 
> since 25k x 25k data is common for me.
> Is the quad tree computed in the HeightField or somewhere else? I wonder if 
> it is possible to create a different HeightFiled implementation that yield 
> better performance. Since I am a beginner with OSG, I would appreciate your 
> advice.

  Sort of. You need to look at OSGDEM/VPB and understand what it's doing, even 
though it
may not exactly fit your needs. They way it does things will probably suggest 
your
solution better than answering individual questions.

> Thank you!
> Cheers,
> Teodor

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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