Hi Robert, Jason,
I would see similar crashes / missing textures, but only when previous context ID's were reused, and only when using paged databases.
I'd sure like to see this fixed... I posted an example reproducing the issue on osg-users a while back but Robert was busy on the GLES port. Now that you're done, could you investigate that issue (which seems related to this one too) please?
Note that the issue happened both with and without the texture pool support for me (in fact we spotted it in our app which is built on OSG 2.6). We worked around the issue temporarily by incrementing the context usage count so that context IDs are not reused, but it would be better of course if OSG cleaned up after itself correctly when a context was destroyed so that context ID reuse would work correctly.
If you want me to repost my (and Jason's) latest code that reproduced the issue with context ID reuse, just ask. I think you can get it from the link Jason posted though.
Thanks in advance, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

