Hi, Thank you JP, the osgprerender example application in particular is helping me figure out a lot of stuff. It's taking me a while ... I'm coming up to speed on several things at once, and wading through the callbacks and the reference-counted object stuff is stretching my brain.
With that ... what's the easiest way to see what's in an osg::Image? Do I have to create another osgViewer or is there a simpler way to display this flat pixel info? Thank you! Cheers, Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20373#20373 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org