Hi,

Thank you JP, the osgprerender example application in particular is helping me 
figure out a lot of stuff.  It's taking me a while ... I'm coming up to speed 
on several things at once, and wading through the callbacks and the 
reference-counted object stuff is stretching my brain.

With that ... what's the easiest way to see what's in an osg::Image?  Do I have 
to create another osgViewer or is there a simpler way to display this flat 
pixel info?

Thank you!

Cheers,
Eric

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20373#20373





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