Hi Thorsten,

Thorsten Werner schrieb:
Hi,

I've got a loaded model which is a child of the root.
the second child of the root node is a ortho2d projection, which i use for the 
GUI. Now i've taken the example osgkeyboardmouse from the osg site and my 
problem is that it only catches intersections with the loaded model. Not with 
the Goedes which are at the Ortho2D ProjectionMatrix.

double w(.05), h(.05);
        osgUtil::PolytopeIntersector* picker =
                new osgUtil::PolytopeIntersector(
                osgUtil::Intersector::PROJECTION,
                x-w, y-h, x+w, y+h);
        osgUtil::IntersectionVisitor iv(picker);
        viewer->getCamera()->accept(iv);

this is how i configured the Visitor. I've tried to change the Intersector into a osg::Intersector::WINDOW. ut then absolutely nothing happens anymore.

What kind of primitives are you trying to pick?
For Triangles/Quads it is more efficient to use the LineSegementIntersector (which is the default when you start
osgkeyboardmouse, you can toggle using 'p'). The osgpick example
always uses the LineSegementIntersector.

Assuming you want to use PolytopeIntersector, I have to say
that it not work well when Projections are involved.
To fix that properly we might need a completely different
approach.
As a workaround you could try to call PolytopeIntersector
on your (unprojected) HUD-Node directly and see if it helps.


Thanks in advance.

Cheers,
Thorsten

Cheers

Peter
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