My guess would be that your camera callback isn't inheriting to the
slave cameras, sort of like the problem I recently encountered (and
fixed) relating to the clear mask (see the thread "Problem with
Camera::inheritCullSettings" from about a week ago). You might need to
submit a similar fix.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Mark Jones wrote:
In main() I have:
[code]
viewer.setSceneData( rootNode );
osg::Camera *pCamera = viewer.getCamera();
//osg::Image* image = new osg::Image;
//image->allocateImage(tex_width, tex_height, 1, GL_RGBA,
GL_UNSIGNED_BYTE);
//image->allocateImage(tex_width, tex_height, 1, GL_RGBA, GL_FLOAT);
// attach the image so its copied on each frame.
//pCamera->attach(osg::Camera::COLOR_BUFFER, image, samples,
colorSamples);
pCamera->setFinalDrawCallback(new MyCameraPostDrawCallback(NULL));
return viewer.run();
[/code]
and in RenderStage::draw() is the code
[code]
// render all the post draw callbacks
drawPostRenderStages(renderInfo,previous);
if (_camera && _camera->getFinalDrawCallback())
{
// if we have a camera with a final callback invoke it.
(*(_camera->getFinalDrawCallback()))(renderInfo);
}
// pop the render stages camera.
if (_camera) renderInfo.popCamera();
}
[/code]
When my code is running, the pointer to camera in main is nothing like the
_camera in the RenderStage, meaning that my callback never happens.
When I breakpoint in RenderStage (the only place I found FinalDrawCallback
used) the camera I put the callback on isn't one of those cameras. Why?
I'm on a dual screen setup and I find 2 cameras (where the camera pointer is
different) which makes me think there might be something going on there.
I'm using a modified version of osgprerender.cpp as the base for what I am
doing at the moment.
I'm using other cameras for textures with callbacks in another part of the
program just fine, so the fact that this callback doesn't happen seems
strange.
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