Hi,

to Paul:

> Did you accidentally leave display lists on?


Well, I set my Drawable to useVertexBufferObjects, which should overide 
useDisplayLists.
Btw, setting useDisplayLists( false ) throws a null Pointer Exception in 
threadex.c on my system.

To Skylarke:
Yes that was one problem, thx, but the expected is still not happening. At 
least the cout is printing now after I changed the method to update(). Any 
Ideas why its still not working ?


Thank you!

Cheers, searching for the Pivot of my Soul, PP !!!

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http://forum.openscenegraph.org/viewtopic.php?p=20964#20964





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