Hi, to Paul:
> Did you accidentally leave display lists on? Well, I set my Drawable to useVertexBufferObjects, which should overide useDisplayLists. Btw, setting useDisplayLists( false ) throws a null Pointer Exception in threadex.c on my system. To Skylarke: Yes that was one problem, thx, but the expected is still not happening. At least the cout is printing now after I changed the method to update(). Any Ideas why its still not working ? Thank you! Cheers, searching for the Pivot of my Soul, PP !!! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20964#20964 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org