Hi Bruce,

Take a look at osgEarth (http://www.osgearth.org) and see if it can help you
out.  osgEarth can composite multiple layers at runtime, so there is no need
to create a low-res base database and high-res inset databases.  This also
allows you to add/remove layers from your scene quite easily by just editing
a simple XML file or changing the layers through the API.

Let me know if you have any questions and I'll be glad to help you out.

Thanks!

Jason

On Fri, Dec 11, 2009 at 3:44 PM, Clay, Bruce <bc...@ball.com> wrote:

>  This is probably a dumb question but is there any rule of thumb or logic
> to use when creating terrain databases of differing resolutions that will
> reduce edge differences.
>
>
>
> For example if I create a full world database from the Blue Marble images
> and higher resolution local area database from NAIP 1 or 2 meter images how
> should we decide the number of tile layers to limit the transition effects?
>
>
>
> Second question – has anyone used VirtualPlanetBuilder with 6in/pixel
> rasters?  Will it work with a 1.8G SID file without choking?  I would like
> to create a terrain dataset to support driving separate from the flying
> dataset.
>
>
>
> Bruce
>
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