> > "I commited a fix for the bounding box computation. It should fix your > problem. Could you update and have a try ?" >
Hi Cedric Had a chance to try your new changes, seems to have worked a treat. Much appreciated. Whilst I'm here I was wondering if you had any advise regarding the best approach to getting skinned models into OSG. I'm currently using a beta version of the osg exporter for 3DS Max, which supports export of skinning infomation. If i have any spare time I may try to help improve it, but was wondering if you already new of a better approach? Cheers Tom
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