Hi Dominic, On Mon, Dec 21, 2009 at 8:43 PM, Dominic Stalder <dominic.stal...@bluewin.ch> wrote: > I know the amazing looking osgOcean, but for our game it uses to much CPU.
Might I suggest you engage with the authors/contributors of osgOcean and find a way of avoiding this overhead. This almost certainly will take less time to realize a final solution and will be of benefit to all osgOcean users. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org