Hi Maxim

First try :

view->getDatabasePager()->setSchedulePriority(OpenThreads::Thread::THREAD_PRIORITY_LOW);

Set the priority you prefer.

Maybe this can help.

Regard,
  Vincent.

Maxim Gammer a écrit :
Hi everybody,

I've got a problem - FPS falls down from 100 to 2-3 for 1-2 seconds
during first load of "more detailed level" of PageLODs (when they're
first seen). We suppose it's because of object "compilation" (there
are messages about textures loading etc. on the console). FPS also
falls down when we look at newly loaded objects.

Is it possible to "compile" objects prior to their rendering? How to
set up the PageLOD?

Or maybe there are other ways to solve that?


--
Maxim Gammer

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