Hi Maxim First try :
view->getDatabasePager()->setSchedulePriority(OpenThreads::Thread::THREAD_PRIORITY_LOW);
Set the priority you prefer. Maybe this can help. Regard, Vincent. Maxim Gammer a écrit :
Hi everybody, I've got a problem - FPS falls down from 100 to 2-3 for 1-2 seconds during first load of "more detailed level" of PageLODs (when they're first seen). We suppose it's because of object "compilation" (there are messages about textures loading etc. on the console). FPS also falls down when we look at newly loaded objects. Is it possible to "compile" objects prior to their rendering? How to set up the PageLOD? Or maybe there are other ways to solve that? -- Maxim Gammer ------------------------------------------------------------------------ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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