thanks Terry! Nick http://www.linkedin.com/in/tnick Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 22, 2009 at 6:38 PM, Terry Welsh <mogu...@gmail.com> wrote: > There are probably lots of ways to do volumetric fog. Here's one way > that can be implemented in a shader with a 1D texture as input: > http://mrl.nyu.edu/~perlin/experiments/gabor/ > -- > Terry Welsh / mogumbo 'at' gmail.com > www.reallyslick.com / www.mogumbo.com > > > > > > > Message: 10 > > Date: Tue, 22 Dec 2009 15:29:38 +0200 > > From: Trajce Nikolov <nikolov.tra...@gmail.com> > > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > > Subject: [osg-users] volumetric fog > > Message-ID: > > <6861bc940912220529i6cd16fdaib94fe7a1db3a8...@mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Hi Community, > > > > has anybody done some work with this? Could you share some ideas, hints? > > > > Thanks > > Nick > > > > http://www.linkedin.com/in/tnick > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20091222/2cc92ec8/attachment-0001.htm > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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