thanks Terry!
Nick

http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey

On Tue, Dec 22, 2009 at 6:38 PM, Terry Welsh <mogu...@gmail.com> wrote:

> There are probably lots of ways to do volumetric fog.  Here's one way
> that can be implemented in a shader with a 1D texture as input:
> http://mrl.nyu.edu/~perlin/experiments/gabor/
> --
> Terry Welsh  /  mogumbo 'at' gmail.com
> www.reallyslick.com  /  www.mogumbo.com
>
>
>
> >
> > Message: 10
> > Date: Tue, 22 Dec 2009 15:29:38 +0200
> > From: Trajce Nikolov <nikolov.tra...@gmail.com>
> > To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> > Subject: [osg-users] volumetric fog
> > Message-ID:
> >        <6861bc940912220529i6cd16fdaib94fe7a1db3a8...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Hi Community,
> >
> > has anybody done some work with this? Could you share some ideas, hints?
> >
> > Thanks
> > Nick
> >
> > http://www.linkedin.com/in/tnick
> > -------------- next part --------------
> > An HTML attachment was scrubbed...
> > URL: <
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20091222/2cc92ec8/attachment-0001.htm
> >
> >
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to