Hi Markooz,

I will check the issue tomorrow with your blender file, then i will fix
the blender exporter if needed. I will give your more information
tomorrow.

Happy new year

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Fri, 2010-01-01 at 21:13 +0000, Mark Evin wrote:
> Hi, 
> 
> First of all, great job to Cedric (and colleagues) for creating the osgExport 
> from Blender.  It has helped immensely.  
> 
> The armature animations export perfectly, but I still have not been able to 
> export an animation with an IPO curve (as animation path).  The IPO curve 
> seems to work fine in Blender, but when I export, in the log file I get 
> "WARNING Curve Curve not exported". 
> 
> Cedric, I see in your July 02 changelog, you write "To bake ipo correctly the 
> object must be check in the active scene, else the bake of ipo will fail".  I 
> guess this is the answer to my issue, but I can't seem to implement it 
> correctly.  Can someone please elaborate on how this should be done?
> 
> I have attached a very simple blender example file of an object that animates 
> via armature and IPO curve.   When I export this file, the IPO curve is lost. 
> 
> Thank you very much!
> Markooz
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=22027#22027
> 
> 
> 
> 
> Attachments: 
> http://forum.openscenegraph.org//files/test_path_121.zip
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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