Hi Markooz, I will check the issue tomorrow with your blender file, then i will fix the blender exporter if needed. I will give your more information tomorrow.
Happy new year Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2010-01-01 at 21:13 +0000, Mark Evin wrote: > Hi, > > First of all, great job to Cedric (and colleagues) for creating the osgExport > from Blender. It has helped immensely. > > The armature animations export perfectly, but I still have not been able to > export an animation with an IPO curve (as animation path). The IPO curve > seems to work fine in Blender, but when I export, in the log file I get > "WARNING Curve Curve not exported". > > Cedric, I see in your July 02 changelog, you write "To bake ipo correctly the > object must be check in the active scene, else the bake of ipo will fail". I > guess this is the answer to my issue, but I can't seem to implement it > correctly. Can someone please elaborate on how this should be done? > > I have attached a very simple blender example file of an object that animates > via armature and IPO curve. When I export this file, the IPO curve is lost. > > Thank you very much! > Markooz > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=22027#22027 > > > > > Attachments: > http://forum.openscenegraph.org//files/test_path_121.zip > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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