I checked but it looks like that the FBX plugin DLL depends only on:

ot11-OpenThreads.dll
osg61-osg.dll
osg61-osgDB.dll
osg61-osgAnimation.dll

(not considering other windows related dlls and the runtime)...anyway the
required dependencies are found I guess.

Thanks anyway for the suggestion.
Regards.
Alessandro

On Mon, Jan 18, 2010 at 7:42 PM, Ümit Uzun <umituzu...@gmail.com> wrote:

> Hi Alessandro,
>
> As I understand there is dll hells. Please be careful to reach different
> version of osg and osg_plugin. Try to use dependency walker to check your
> programs using dlls. I had same problem and solution is clear environment
> where different versioned osg dlls (plugins and core osg dlls) doesn't
> interfere.
>
> HTH.
>
> Ümit Uzun
>
>
> 2010/1/18 Michael Platings <mplati...@pixelpower.com>
>
>  Hi Alessandro
>> I'll be happy to look at this. Please send me a zip of your model and
>> textures and I'll see if I can repeat the bug.
>> Cheers
>>
>>  ------------------------------
>> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
>> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
>> terenzi
>> *Sent:* 18 January 2010 16:27
>>
>> *To:* OpenSceneGraph Users
>> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>>
>> Thank you, I tried both the zip file got from the osg-submission forum and
>> the zip of previous mail but osgviewer still crashes if the FBX model has
>> textures.
>>
>> I just can think only about sending you my zip and model and let you see
>> if the problem is there also for you.
>>
>> Regards.
>> Alessandro
>>
>> On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings <
>> mplati...@pixelpower.com> wrote:
>>
>>>  Hi Alessandro,
>>> here's the latest version of the plugin for you.
>>> Cheers
>>> -Michael
>>>
>>>  ------------------------------
>>> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
>>> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
>>> terenzi
>>> *Sent:* 18 January 2010 15:34
>>> *To:* OpenSceneGraph Users
>>> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>>>
>>>   Ok, I'm going to try...but I've never downloaded code from
>>> osg-submissions, actually I don't know if I need an account...I've looked at
>>> the archive but could not find source code, just messages. Maybe you could
>>> zip and send me the latest submission of the plugin?
>>>
>>> Thank you. Kind Regards.
>>> Alessandro
>>>
>>> On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr> wrote:
>>>
>>>> I think it's maybe because of a problem in the code. You really should
>>>> try the FBX plugin posted on osg-submissions to check if it behaves the 
>>>> same
>>>> or not.
>>>>
>>>> Sukender
>>>> PVLE - Lightweight cross-platform game engine -
>>>> http://pvle.sourceforge.net/
>>>>
>>>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit :
>>>>
>>>> > I've just tried to start with a clean configuration but the crash
>>>> > remains. Anyway, I found out that the crash happens only if the FBX
>>>> > model contains textures, if on the other hand I export only the
>>>> > geometry the plugin works fine also with the previous version of OSG.
>>>> >
>>>> > I tried to use JPG, TIFF and TGA textures (of course I have the
>>>> > corrensponding plugins in the osgplugins-2.9.6 directory).
>>>> >
>>>> > Hope this can suggest you where the problem could be. By the way, I
>>>> > could also send you a zip containing my built DLLS, osgviewer and the
>>>> > FBX model if this could be useful.
>>>> >
>>>> > Regards.
>>>> > Alessandro
>>>> >
>>>> >
>>>> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr > wrote:
>>>> >
>>>> >
>>>> > Hi Alessandro,
>>>> >
>>>> > That sounds very strange. There should be no problem using 2.9.6.
>>>> > Maybe this is related to the project/cmake itself? Or maybe a problem
>>>> > with multiple OSG installations??? As I don't know the error you got I
>>>> > can't say much more, sorry.
>>>> >
>>>> > You may try using the last submitted FBX plugin (on osg-submissions)
>>>> > if not already done yet. Please tell if you still got issues.
>>>> >
>>>> >
>>>> > Cheers,
>>>> >
>>>> > Sukender
>>>> > PVLE - Lightweight cross-platform game engine -
>>>> > http://pvle.sourceforge.net/
>>>> >
>>>> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit :
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > > I cannot figure out exactly where the problem is, I set the notify
>>>> > > level to DEBUG_INFO and all I can see is that the last notification
>>>> > is
>>>> > > about the model file name being loaded (of course a .FBX file). I
>>>> > can
>>>> > > say that the plugin is successfully discovered but I guess that
>>>> > > the problem occurs just when loading the model (not the plugin
>>>> > > itself).
>>>> > >
>>>> > > If the plugin is supposed to work without modification also with
>>>> > > previous releases, I'd like to help to find out where the problem
>>>> > > could be, but I need directions in order to try something useful.
>>>> > Just
>>>> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
>>>> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build
>>>> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
>>>> > >
>>>> > > By the way, I didn't modify nor OSG neither the FBX plugin, I just
>>>> > > copied the FBX plugin project from the last dev release to the
>>>> > > previous one and added it to my solution. I managed to build it
>>>> > within
>>>> > > the previous release without any source code modification, but
>>>> > > problems occurr only at runtime with an application crash.
>>>> > >
>>>> > > Regards.
>>>> > > Alessandro
>>>> > >
>>>> > >
>>>> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr >
>>>> > wrote:
>>>> > >
>>>> > >
>>>> > > Hi Alessandro,
>>>> > >
>>>> > > What kind of problems did you have?
>>>> > > I've proposed a modified FBX plugin with writer support (submission
>>>> > > still pending). So if you have modifications, please tell so that I
>>>> > > include them as well in future (re-) submissions.
>>>> > >
>>>> > > Cheers,
>>>> > >
>>>> > > Sukender
>>>> > > PVLE - Lightweight cross-platform game engine -
>>>> > > http://pvle.sourceforge.net/
>>>> > >
>>>> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit :
>>>> > >
>>>> > >
>>>> > >
>>>> > >
>>>> > > > HI Alessandro,
>>>> > > >
>>>> > > > I haven't compiled the FBX plugin personally, but I wouldn't have
>>>> > > > thought it would be difficult to backport it to OSG-2.6, just copy
>>>> > > > the
>>>> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and away
>>>> > > > you
>>>> > > > go.
>>>> > > >
>>>> > > > Robert.
>>>> > > >
>>>> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
>>>> > > > < a.tere...@gmail.com > wrote:
>>>> > > > > I tried the new FBX plugin that comes with the latest developer
>>>> > > > release (the
>>>> > > > > one available on the website as a zip archive). Everything
>>>> > worked
>>>> > > > fine, but
>>>> > > > > unfortunately I need to use a previous version of OSG...the
>>>> > > version
>>>> > > > I must
>>>> > > > > use is still 2.9.6 but in my case the "versioned DLL names" end
>>>> > > with
>>>> > > > "61"
>>>> > > > > (while the latest dev release DLLs end with '62').
>>>> > > > >
>>>> > > > > So I tried to build the FBX plugin with the OSG version I need
>>>> > and
>>>> > > I
>>>> > > > manage
>>>> > > > > to build it successfully, but at runtime my applications crash
>>>> > > when
>>>> > > > loading
>>>> > > > > FBX models (I'm talking also about osgviewer).
>>>> > > > >
>>>> > > > > Can anyone tell me if it is possible to use the FBX plugin with
>>>> > > the
>>>> > > > OSG
>>>> > > > > version I talked about or not? If not, can anyone suggest
>>>> > > directions
>>>> > > > about
>>>> > > > > how to modify OSG in order to use the plugin?
>>>> > > > >
>>>> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
>>>> > Edition.
>>>> > > > >
>>>> > > > > Thanks. Regards.
>>>> > > > > Alessandro
>>>> > > > >
>>>> > > > > _______________________________________________
>>>> > > > > osg-users mailing list
>>>> > > > > osg-users@lists.openscenegraph.org
>>>> > > > >
>>>> > > >
>>>> > >
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> > > > >
>>>> > > > >
>>>> > > > _______________________________________________
>>>> > > > osg-users mailing list
>>>> > > > osg-users@lists.openscenegraph.org
>>>> > > >
>>>> > >
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> > > _______________________________________________
>>>> > > osg-users mailing list
>>>> > > osg-users@lists.openscenegraph.org
>>>> > >
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> > >
>>>> > >
>>>> > > _______________________________________________
>>>> > > osg-users mailing list
>>>> > > osg-users@lists.openscenegraph.org
>>>> > >
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> > _______________________________________________
>>>> > osg-users mailing list
>>>> > osg-users@lists.openscenegraph.org
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> >
>>>> >
>>>> > _______________________________________________
>>>> > osg-users mailing list
>>>> > osg-users@lists.openscenegraph.org
>>>> >
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>> _______________________________________________
>>>> osg-users mailing list
>>>> osg-users@lists.openscenegraph.org
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>
>>>
>>> ______________________________________________________________________
>>> This email has been scanned by the MessageLabs Email Security System.
>>> For more information please visit http://www.messagelabs.com/email
>>> ______________________________________________________________________
>>>
>>> ______________________________________________________________________
>>> This email and any files transmitted with it are confidential and
>>> intended solely for the use of the individual or entity to whom they
>>> are addressed. If you have received this email in error please notify
>>> the system manager.
>>>
>>> This email has been scanned by the MessageLabs Email Security System.
>>> For more information please visit http://www.messagelabs.com/email
>>> ______________________________________________________________________
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> ______________________________________________________________________
>> This email has been scanned by the MessageLabs Email Security System.
>> For more information please visit http://www.messagelabs.com/email
>> ______________________________________________________________________
>>
>> ______________________________________________________________________
>> This email and any files transmitted with it are confidential and
>> intended solely for the use of the individual or entity to whom they
>> are addressed. If you have received this email in error please notify
>> the system manager.
>>
>> This email has been scanned by the MessageLabs Email Security System.
>> For more information please visit http://www.messagelabs.com/email
>> ______________________________________________________________________
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to