I checked but it looks like that the FBX plugin DLL depends only on: ot11-OpenThreads.dll osg61-osg.dll osg61-osgDB.dll osg61-osgAnimation.dll
(not considering other windows related dlls and the runtime)...anyway the required dependencies are found I guess. Thanks anyway for the suggestion. Regards. Alessandro On Mon, Jan 18, 2010 at 7:42 PM, Ümit Uzun <umituzu...@gmail.com> wrote: > Hi Alessandro, > > As I understand there is dll hells. Please be careful to reach different > version of osg and osg_plugin. Try to use dependency walker to check your > programs using dlls. I had same problem and solution is clear environment > where different versioned osg dlls (plugins and core osg dlls) doesn't > interfere. > > HTH. > > Ümit Uzun > > > 2010/1/18 Michael Platings <mplati...@pixelpower.com> > > Hi Alessandro >> I'll be happy to look at this. Please send me a zip of your model and >> textures and I'll see if I can repeat the bug. >> Cheers >> >> ------------------------------ >> *From:* osg-users-boun...@lists.openscenegraph.org [mailto: >> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro >> terenzi >> *Sent:* 18 January 2010 16:27 >> >> *To:* OpenSceneGraph Users >> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... >> >> Thank you, I tried both the zip file got from the osg-submission forum and >> the zip of previous mail but osgviewer still crashes if the FBX model has >> textures. >> >> I just can think only about sending you my zip and model and let you see >> if the problem is there also for you. >> >> Regards. >> Alessandro >> >> On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings < >> mplati...@pixelpower.com> wrote: >> >>> Hi Alessandro, >>> here's the latest version of the plugin for you. >>> Cheers >>> -Michael >>> >>> ------------------------------ >>> *From:* osg-users-boun...@lists.openscenegraph.org [mailto: >>> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro >>> terenzi >>> *Sent:* 18 January 2010 15:34 >>> *To:* OpenSceneGraph Users >>> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... >>> >>> Ok, I'm going to try...but I've never downloaded code from >>> osg-submissions, actually I don't know if I need an account...I've looked at >>> the archive but could not find source code, just messages. Maybe you could >>> zip and send me the latest submission of the plugin? >>> >>> Thank you. Kind Regards. >>> Alessandro >>> >>> On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr> wrote: >>> >>>> I think it's maybe because of a problem in the code. You really should >>>> try the FBX plugin posted on osg-submissions to check if it behaves the >>>> same >>>> or not. >>>> >>>> Sukender >>>> PVLE - Lightweight cross-platform game engine - >>>> http://pvle.sourceforge.net/ >>>> >>>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit : >>>> >>>> > I've just tried to start with a clean configuration but the crash >>>> > remains. Anyway, I found out that the crash happens only if the FBX >>>> > model contains textures, if on the other hand I export only the >>>> > geometry the plugin works fine also with the previous version of OSG. >>>> > >>>> > I tried to use JPG, TIFF and TGA textures (of course I have the >>>> > corrensponding plugins in the osgplugins-2.9.6 directory). >>>> > >>>> > Hope this can suggest you where the problem could be. By the way, I >>>> > could also send you a zip containing my built DLLS, osgviewer and the >>>> > FBX model if this could be useful. >>>> > >>>> > Regards. >>>> > Alessandro >>>> > >>>> > >>>> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr > wrote: >>>> > >>>> > >>>> > Hi Alessandro, >>>> > >>>> > That sounds very strange. There should be no problem using 2.9.6. >>>> > Maybe this is related to the project/cmake itself? Or maybe a problem >>>> > with multiple OSG installations??? As I don't know the error you got I >>>> > can't say much more, sorry. >>>> > >>>> > You may try using the last submitted FBX plugin (on osg-submissions) >>>> > if not already done yet. Please tell if you still got issues. >>>> > >>>> > >>>> > Cheers, >>>> > >>>> > Sukender >>>> > PVLE - Lightweight cross-platform game engine - >>>> > http://pvle.sourceforge.net/ >>>> > >>>> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit : >>>> > >>>> > >>>> > >>>> > >>>> > > I cannot figure out exactly where the problem is, I set the notify >>>> > > level to DEBUG_INFO and all I can see is that the last notification >>>> > is >>>> > > about the model file name being loaded (of course a .FBX file). I >>>> > can >>>> > > say that the plugin is successfully discovered but I guess that >>>> > > the problem occurs just when loading the model (not the plugin >>>> > > itself). >>>> > > >>>> > > If the plugin is supposed to work without modification also with >>>> > > previous releases, I'd like to help to find out where the problem >>>> > > could be, but I need directions in order to try something useful. >>>> > Just >>>> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not >>>> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build >>>> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). >>>> > > >>>> > > By the way, I didn't modify nor OSG neither the FBX plugin, I just >>>> > > copied the FBX plugin project from the last dev release to the >>>> > > previous one and added it to my solution. I managed to build it >>>> > within >>>> > > the previous release without any source code modification, but >>>> > > problems occurr only at runtime with an application crash. >>>> > > >>>> > > Regards. >>>> > > Alessandro >>>> > > >>>> > > >>>> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr > >>>> > wrote: >>>> > > >>>> > > >>>> > > Hi Alessandro, >>>> > > >>>> > > What kind of problems did you have? >>>> > > I've proposed a modified FBX plugin with writer support (submission >>>> > > still pending). So if you have modifications, please tell so that I >>>> > > include them as well in future (re-) submissions. >>>> > > >>>> > > Cheers, >>>> > > >>>> > > Sukender >>>> > > PVLE - Lightweight cross-platform game engine - >>>> > > http://pvle.sourceforge.net/ >>>> > > >>>> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit : >>>> > > >>>> > > >>>> > > >>>> > > >>>> > > > HI Alessandro, >>>> > > > >>>> > > > I haven't compiled the FBX plugin personally, but I wouldn't have >>>> > > > thought it would be difficult to backport it to OSG-2.6, just copy >>>> > > > the >>>> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and away >>>> > > > you >>>> > > > go. >>>> > > > >>>> > > > Robert. >>>> > > > >>>> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi >>>> > > > < a.tere...@gmail.com > wrote: >>>> > > > > I tried the new FBX plugin that comes with the latest developer >>>> > > > release (the >>>> > > > > one available on the website as a zip archive). Everything >>>> > worked >>>> > > > fine, but >>>> > > > > unfortunately I need to use a previous version of OSG...the >>>> > > version >>>> > > > I must >>>> > > > > use is still 2.9.6 but in my case the "versioned DLL names" end >>>> > > with >>>> > > > "61" >>>> > > > > (while the latest dev release DLLs end with '62'). >>>> > > > > >>>> > > > > So I tried to build the FBX plugin with the OSG version I need >>>> > and >>>> > > I >>>> > > > manage >>>> > > > > to build it successfully, but at runtime my applications crash >>>> > > when >>>> > > > loading >>>> > > > > FBX models (I'm talking also about osgviewer). >>>> > > > > >>>> > > > > Can anyone tell me if it is possible to use the FBX plugin with >>>> > > the >>>> > > > OSG >>>> > > > > version I talked about or not? If not, can anyone suggest >>>> > > directions >>>> > > > about >>>> > > > > how to modify OSG in order to use the plugin? >>>> > > > > >>>> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express >>>> > Edition. >>>> > > > > >>>> > > > > Thanks. Regards. >>>> > > > > Alessandro >>>> > > > > >>>> > > > > _______________________________________________ >>>> > > > > osg-users mailing list >>>> > > > > osg-users@lists.openscenegraph.org >>>> > > > > >>>> > > > >>>> > > >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> > > > > >>>> > > > > >>>> > > > _______________________________________________ >>>> > > > osg-users mailing list >>>> > > > osg-users@lists.openscenegraph.org >>>> > > > >>>> > > >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> > > _______________________________________________ >>>> > > osg-users mailing list >>>> > > osg-users@lists.openscenegraph.org >>>> > > >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> > > >>>> > > >>>> > > _______________________________________________ >>>> > > osg-users mailing list >>>> > > osg-users@lists.openscenegraph.org >>>> > > >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> > _______________________________________________ >>>> > osg-users mailing list >>>> > osg-users@lists.openscenegraph.org >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> > >>>> > >>>> > _______________________________________________ >>>> > osg-users mailing list >>>> > osg-users@lists.openscenegraph.org >>>> > >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>> >>> >>> ______________________________________________________________________ >>> This email has been scanned by the MessageLabs Email Security System. >>> For more information please visit http://www.messagelabs.com/email >>> ______________________________________________________________________ >>> >>> ______________________________________________________________________ >>> This email and any files transmitted with it are confidential and >>> intended solely for the use of the individual or entity to whom they >>> are addressed. If you have received this email in error please notify >>> the system manager. >>> >>> This email has been scanned by the MessageLabs Email Security System. >>> For more information please visit http://www.messagelabs.com/email >>> ______________________________________________________________________ >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> ______________________________________________________________________ >> This email has been scanned by the MessageLabs Email Security System. >> For more information please visit http://www.messagelabs.com/email >> ______________________________________________________________________ >> >> ______________________________________________________________________ >> This email and any files transmitted with it are confidential and >> intended solely for the use of the individual or entity to whom they >> are addressed. If you have received this email in error please notify >> the system manager. >> >> This email has been scanned by the MessageLabs Email Security System. >> For more information please visit http://www.messagelabs.com/email >> ______________________________________________________________________ >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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