Hi Robert, My guess was similar.
But since my last post I found couple of issues. 1: const osg::Camera* View::getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const There is used getXmin() when calculating new Y-values in if(!gw){... Bug? However, changing this didn't solve the problem. 2: My real app is wxWidgets based and I have graphics context available. I noticed, that event state's (GUIEventAdapter) graphics context was always null in my case (in previous method). By setting the graphics content to the viewer solved my problem in my app. viewer->getEventQueue()->setGraphicsContext(graphicsWindow.get()); After this, the picking and draggers worked as expected/wanted. Cheers, Mika robertosfield wrote: > Hi Mika, > > On Tue, Jan 19, 2010 at 7:05 AM, Mika Hakkarainen > <> wrote: > > > Doesn't anyone can help me with this one? I am totally stuck in this > > problem. I really would appreciate any help with this. Should I do > > something differently or is the problem somewhere else. > > > > I would guess the lack of response if that most people like myself > don't really have any ideas what might be amiss as it's a combination > we've not tried before. The best I can suggest is try experimenting > with viewport sizes which are only a small size different to what > you've set, or even the same value, see what happens, try to change > one thing at a time and dig into the code with a debugger to see > what's happening. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22872#22872 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org