Matt Franklin wrote:
Anyone have any thoughts as to why switching from COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES to COMPUTE_NEAR_FAR_USING_PRIMITIVES would stop DrawPixels from working. My initial thought was that the near far culling distance were causing the problem but I can get the same near far distances from both approaches. My next thought was that the object was not being drawn for some other reason but it would appear that the drawImplementation is being called in both situations. Any thoughts as to where I might look would be appreciated.

Check your glRasterPos. I believe there's an OpenGL query to test for a valid raster position.
   -Paul

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