Hi, I'm new to OpenSceneGraph and just starting to get the ropes... I recently got a hello world program working using SDL, OpenSceneGraph and Bullet physics. It has a stationary camera watching a ball fall on a plane. I'm hoping to control the camera through an object in Bullet and the best way I can think of to do that is to attach the camera to a PositionAttitudeTransform node and then update the node every physics cycle.
The only problem is: every time I attach the camera to the PositionAttitudeTransform node, I get a segmentation fault. Is it possible to attach a camera to a PositionAttitudeTransform node? Thank you for your time, Charlie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23099#23099 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org