Hi all,

We've just tagged the osgEarth 1.3 release, you can get the latest
code from SVN at:
http://wush.net/svn/osgearth/tags/osgearth_1.3_T2010-01-27

You can also grab tarballs from:
http://wush.net/websvn/osgearth/listing.php?repname=osgearth&path=%2Ftags%2F

osgEarth is a dynamic terrain-rendering toolkit for OpenSceneGraph.
Just create a simple XML file, point it at your imagery and elevation
data, load it into your favorite OSG application, and go! osgEarth
supports all kinds of data and comes with lots of examples to help you
get up and running quickly and easily.

Go to http://osgearth.org for download instructions and documentation.

Highlights of the osgEarth 1.3 release:

Vector Feature Support

*New "osgEarthFeatures" library for rendering vector layers
*Drivers for rendering features and draping vector data on the terrain
*Topological operations - buffer and resample vector datasets (using
optional GEOS library)
*Gridding - divide large datasets into cells for faster rendering
*Styling, feature classification, SQL queries
*New vector samples (repo/tests/feature_*.earth)

New Tile Loading Schemes

*"Sequential" mode - subdivides terrain without having to wait for
tile content to load
*"Preemptive" mode - loads the highest LODs first and then backfills
the lower LODs
*Load balancing - allocate threads to various map layers with weighting
*Pre-layer updates - tiles incrementally update as layer data streams in
*Cancellation support - tile downloads can be canceled when no longer
needed (e.g., culling)

Rendering and Data Management

*Multi-pass layer rendering
*No-data values for imagery/elevation
*No-data images for web sources
*Transparency key support
*Datum override in geocentric maps

Other goodness:

*New "OSG" tile driver lets you use non-georeferenced imagery and elevation
*GDAL plugin now supports palette indexed and grayscale imagery
*EarthManipulator now supports offsets when tethered to a node
*Upgrades to ElevationManager

Thanks for your support!

Jason
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