Hi Nick, Wouldn't that be via glGetIntegerv(GL_MAX_TEXTURE_UNITS, &intval) ?
Don't know how that's wrapped in the OSG... Cheers Raymond Trajce Nikolov wrote:
Thanks :) Nick http://www.linkedin.com/in/tnick ------------------------------------------------------------------------ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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