Hi,

in one of our old applications we use osgParticle::ExplosionEffect which
is made child to an osg::MatrixTransform. This code is relatively old
and was tested with OSG 0.99.

The problem is, with new OSG (2.9.6) explosion effect is always at the
center of the scene (at 0,0,0) even though matrix transform has a
translation matrix in it. It looks like explosion effect is not affected
by the parent transforms anymore.

Is there a way to change this?

Regards,
tugkan
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