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On 2010-01-31 16:21, Trajce Nikolov wrote:
> ok ... thanks a lot. I saw couple of sites where some games were tagged as
> SLI ready .....
> Nick
> 

LOL!

It is just free, meaningless marketing babble - SLI is purposely
designed to be transparent for the games, otherwise nobody would support
it (like the hw physics accelerators or other weird stuff like that).

SLI doesn't do anything more than split the workload among the multiple
cards, with each card rendering every other frame (2-way SLI, AFR mode)
or half of the frame (2-way SLI, SFR mode). I didn't use 4-way SLI, but
I believe it works pretty much the same, just the load is divided 4 times.

I guess we can label OSG as "SLI ready" as well :-p

Regards,

Jan
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