Thanks - sorry i tuned out for a while. In the end i was able to build with the Intel compiler, but had to remove the osgWidget plugin from the build for it to work. This did not particularly hurt my work, although its probably not a good long term solution.
Ultimately, however, by converting the Visual Studio project for my application, i was able to link against the OSG built with Visual Studio. (With previous versions of intel, this would fail to link.) This is probably a better solution for me for the moment I'd be interested in Intels response to the support request. Regards, Rupert -------------------------------------------------------------- Rupert Brooks rupert.bro...@gmail.com On Thu, Jan 21, 2010 at 17:29, Andrew Cunningham <o...@a-cunningham.com> wrote: > I submitted a bug report re this on Intel Premier support. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23031#23031 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org