Hi Chris, Can you provide a stack trace for the crash you are seeing with osgEarth?
Thanks, Jason On Tue, Feb 2, 2010 at 1:23 PM, Chris Innanen <f...@nonsanity.com> wrote: > Hi, Robert. > > I plan to try out your solution next, but I upgraded to osgEarth 1.3 first, > and now I'm getting an unexplained crash when initializing the camera. > > > Code: > mViewer = new osgViewer::Viewer(); > > osgEarthUtil::EarthManipulator* manip = new osgEarthUtil::EarthManipulator; > mViewer->setCameraManipulator( manip ); > > osgEarthUtil::Viewpoint target = manip->getViewpoint(); > manip->setViewpoint( target, 3.0 ); > > > > It crashes in that last line, the setViewpoint. Switching back to the > previous version of osgEarth, the crash goes away. I was setting up my own > viewpoint, but even this simplified get-it-and-set-it version crashes. > > Once I can set the viewpoint close to my target location, I can start messing > with the CullSettings, otherwise it starts too far from the planet for > anything to be seen at all. If anyone has any ideas on the crash, I'd love to > hear them, otherwise I'll have to stay with the older osgEarth. > > But I also have a general lack of knowledge about what are valid values for > the camera's frustum. I tried just changing the near and far values while > leaving the edges as they were, but that results in a rather stretched image. > Can someone point me to a tutorial on how these values relate? I haven't yet > found one that helps me. > > Thank you thank you... > ~ Chris Innanen > ~ Nonsanity > [/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23547#23547 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org