Hello Ted,
thanks very much for any insights, suggestions, help--
Sending the same message three times won't get answers quicker...
I have never tried the code you're referring to, so other than suggest
to trace into the code (or place breakpoints where the OSG view matrix
is updated and in your update callback to make sure the sequence is
correct) I can't really do much for you.
But if you want a camera manipulator to track a node, why don't you use
the osgGA::NodeTrackerManipulator? I've used that in the past, and it
works well in my experience (though you must track something that has a
valid bounding sphere - we tried using it to track DOF nodes without
children and we had to set an initial bound on those or it wouldn't
track them correctly, because of culling). Also it has the advantage of
being part of the core OSG, so you can get support for it and if it
doesn't work someone will fix it whereas I think the NPS tutorials are
pretty old and don't necessarily represent recent changes to the API and
services that OSG provides.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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