Hi,

Well I had a look in the code shader, you set gl_fragColor with a color 
depending on the face index osgppu_CubeMapFace. The corresponding update code 
is in void UnitInOut::init() method. That's why the bigger sphere holds colors.
But the samplerCube input is unused in this sample, why ? Is this texture holds 
the reflection of the satellite objects ?

Sebastien

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