On 2/9/2010 5:18 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> Thanks for the reply. We can have up to 57 levels of priority where each
> level could have 100-200 simple geometries (i.e. circles, squares, simple
> line primitives, etc.). It's very rare that all levels are on simultaneously
> but those that are on, need to stack in priority relative to every other
> level/group that is on. Realistically, we'll have around 10-15 levels being
> rendered at the same time. Hopefully this quantity/complexity won't present
> a problem.
> 
> I really didn't have any reservations per se about using the RenderBin and
> NodeMask mechanisms. I suspected that I needed to use them but I wanted to
> ping the group just to make sure I was on the right track. When using OSG,
> it's always good to have a reality check before proceeding...:)

  Why wouldn't you use Z write/test on, Z translation and switch nodes to 
control all
that? You could have a near-limitless (well, within Z precision) number of 
layers.

> -Shayne

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
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