On 2/9/2010 5:18 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Thanks for the reply. We can have up to 57 levels of priority where each > level could have 100-200 simple geometries (i.e. circles, squares, simple > line primitives, etc.). It's very rare that all levels are on simultaneously > but those that are on, need to stack in priority relative to every other > level/group that is on. Realistically, we'll have around 10-15 levels being > rendered at the same time. Hopefully this quantity/complexity won't present > a problem. > > I really didn't have any reservations per se about using the RenderBin and > NodeMask mechanisms. I suspected that I needed to use them but I wanted to > ping the group just to make sure I was on the right track. When using OSG, > it's always good to have a reality check before proceeding...:)
Why wouldn't you use Z write/test on, Z translation and switch nodes to control all that? You could have a near-limitless (well, within Z precision) number of layers. > -Shayne -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org