Hi Chris,

I'll revisit this if anyone thinks of anything else to try, but for now I'm 
going to give up on osgEarth (since it seems osgOcean may be more valuable to 
us) and try VirtualPlanetBuilder to generate terrain that IS compatible with 
osgOcean.

From your screenshots, I don't think it's osgEarth that's to blame. Anyways, from what I heard, osgEarth is pretty much the same as VPB except that it does the work at run time instead of as a pre-process. So just dropping osgEarth might not solve your problems if you're going to be generating the same type of Earth model with VPB...

First thing is osgEarth by default probably works on the fixed pipeline, and you probably have not adapted your app's shaders to osgOcean's shaders. That's a pretty involved job, as you need to find out what your scene needs and duplicate those effects in shaders.

Second, I have personally never tested osgOcean on a curved surface (round Earth), and I don't think Kim has either. I'm not sure it's supposed to work.

Can you try with a flat Earth terrain model, even using osgEarth? Perhaps that would start eliminating variables.

Someone has put those two together before, yes? :)

Yes, I have used flat VPB-generated terrain models. I had to make shaders that knew about osgOcean and the effects I wanted on my terrain though.

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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