Hi,
AFAIK you get the cdcdcd pattern in VS when trying to read memory that
was not allocated. Check that you are not deleting data or pointing to
invalid data.
jp
Andrzej Piatek wrote:
Hi,
I have got problems with shader, my code to create working shader :
{
(declarations)
(...)
vertexShader = new osg::Shader(osg::Shader::VERTEX);
fragmentShader = new osg::Shader(osg::Shader::FRAGMENT);
vertexShader->loadShaderSourceFromFile("sphere.vert");
fragmentShader->loadShaderSourceFromFile("sphere.frag");
shaderProgram->addShader(vertexShader);
shaderProgram->addShader(fragmentShader);
stateSet->setAttributeAndModes(shaderProgram,osg::StateAttribute::ON);
(...)
}
When i write a simple program which only one or two objects and attach
the program into StateSet of those objects it works fine.
Problem starts when I wanted to include this code in bigger project,
application crashes and VS debug doesn't show me where is the bad code,
I only get : "0xC0000005: /Access violation/ reading location /0xcdcdcdcd /"
Where can be the problem ?
Best regards,
Andrew.
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