Hello, Is there a way to repeatedly/efficiently update an OSG texture's data ... for example imagery data that is being updating in system memory (e.g. from a sensor capture device).
I've tried updating an OSG texture using texture2D->setImage(data) ... but it is very slow. Again, the image data is already in memory. Thanks, Ben _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org