Tomlinson, Gordon wrote:
One caveat not all the 3rdparty plugins and possible dependencies are
LGPL and thus don't allow static linking
Not sure about legal issues, but it seem to me that linking restrictions apply only to closed source projects: if you distribute the source you can use the linking you want, or am i wrong?
Regards
            Luigi

Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin
Beckett
Sent: Monday, March 01, 2010 12:29 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Easiest way to bundle an OSG app


Not know how it goes with wxwidgets, if you can build it statically, then you do not need to include it.

You can do either, it's LGPL + static allowed.
If you use dll's you have the option of only shipping the parts you use
- so leaving out say database or webbrowser components.

The other advantage of using dynmaic libs is you can update your app
more easily - you only have to send a new, relatively small,  .exe

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=25015#25015





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to