Hi Reed
One thought did you build all of Collada in 64 bit including its required libs etc? I seem to remember when I did this a long time ago I had to build several libs that are used by the Collada chain myself they did not even have 64but projects etc.., as some of this are supplied only as pre-compiled 32 bit libs ( had to do this for Collada and VRML support ) but his was a while ago around 2.80 time so I may talking hoo hoo ____________________________________________________________________________ __ Gordon Tomlinson gor...@gordontomlinson.com www.photographybyGordon.com www.vis-sim.com www.gordontomlinson.com IM: gordon3db...@3dscenegraph.com ____________________________________________________________________________ __ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Reed Whittington Sent: Tuesday, March 02, 2010 4:07 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] 64bit build works but osgDB::Registry::instance() fails in a plugin Actually the call to: osgDB::Registry::instance() does not return it crashes. -R ------------------------ -Reed http://www.linkedin.com/in/reedwhit ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25073#25073 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org