On 3/3/2010 1:09 AM, Sid Vic wrote:
> 1. Is it possible to implement my own load routine for pagedLOD so it will 
> use the compressed ByteArrays instead of load images from disk?
> 2. If i decompress the images they are QImages from Qt-Gui-Toolkit. Is there 
> a simple way to convert them to a osg::Image or later a texture?
> 3. How do i know which Node correspond to which Image? For example:
> One Node needs to load a texture, because the viewing distance decreases. How 
> does it know it have to load image number 75367? 

  Use a pseudo-loader to load "files" named things like "75367.myloader" and 
register a
plugin to catch loads to ".myloader" format "files". At that point, you can 
parse the
"75367" string and generate and return a Node whatever way you want, it doesn't 
have to
involve files, or the "75367" filename at all.

  I can't comment on the Qt QImage conversion.

> Cheers,
> Sid

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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