How are you representing connected entities in your scene graph? For example, say you wanted to create a model of a guitar from headstock, fretboard, and body objects.
I've been doing this with scene graphs that look like: Transform #1 Headstock geode Transform #2 Fretboard geode Transfrom #3 body geode Here I'm using indentation to specify parent-child relationships. For example, Transform #2 has transform #1 for a parent and the fretboard and tranform #3 nodes for children. This seems somewhat awkward and I'm thinking that I'm not seeing something obvious. Care to clue me in? Cory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org