Hi,
For displaying any .jpg/.tif file, we create texture and then doing so. Using OSG how to display pixels from a buffer straightaway as it could be done using openGL? Is it possible to by-pass osgDB::readImageFile(..) to read image content from buffer instead of from file? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25439#25439 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org