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On 03/18/2010 08:52 PM, Jean-Sébastien Guay wrote:
> Hi Jason,
>
>> Indeed. I actually talked with Robert a while ago about the
>> possibility
>> of ditching the COLLADA DOM in the dae plugin. When I was
>> developing my
>> reader, I looked at the DOM briefly, and quickly decided to just parse
>> the XML myself. Effectively, I created my own DOM implementation. It
>> wasn't as hard as it sounds, since I could assume a lot more than a
>> general-purpose DOM library can. If I had the time, I'd pursue
>> changing
>> the dae plugin, but time is scarce these days.
>
> Yeah, I remember those discussions. It would be nice if that could
> go forward, as the number of dependencies for the Collada plugin
> makes it look more daunting than it is... Hence my initial
> inclination to try FBX first...
>
> Thanks for the info.
>
> J-S
Hi Jean Sebastion,

I am not able to reproduce the crash on linux, even if i remove the
copy of the shaders directory in the current directory of examples.
I have updated my source tree to be synced with osg and osg-data, I
tried in debug and release to be sure there is not a differents.
 
Is there any chance that you could use an old version of osg-data ?

About the pipeline production i am completely agree with you, it takes
a lot of time, and the way i did osgAnimation was while setting up a
pipeline production for video game, so it can explain some choices i
made. Off course it's not perfect but have been improved a lot by
contributors.

Many thanks to them

Cheers,
Cedric

- -- 

Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
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