-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 03/18/2010 08:52 PM, Jean-Sébastien Guay wrote: > Hi Jason, > >> Indeed. I actually talked with Robert a while ago about the >> possibility >> of ditching the COLLADA DOM in the dae plugin. When I was >> developing my >> reader, I looked at the DOM briefly, and quickly decided to just parse >> the XML myself. Effectively, I created my own DOM implementation. It >> wasn't as hard as it sounds, since I could assume a lot more than a >> general-purpose DOM library can. If I had the time, I'd pursue >> changing >> the dae plugin, but time is scarce these days. > > Yeah, I remember those discussions. It would be nice if that could > go forward, as the number of dependencies for the Collada plugin > makes it look more daunting than it is... Hence my initial > inclination to try FBX first... > > Thanks for the info. > > J-S Hi Jean Sebastion,
I am not able to reproduce the crash on linux, even if i remove the copy of the shaders directory in the current directory of examples. I have updated my source tree to be synced with osg and osg-data, I tried in debug and release to be sure there is not a differents. Is there any chance that you could use an old version of osg-data ? About the pipeline production i am completely agree with you, it takes a lot of time, and the way i did osgAnimation was while setting up a pipeline production for video game, so it can explain some choices i made. Off course it's not perfect but have been improved a lot by contributors. Many thanks to them Cheers, Cedric - -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net -----BEGIN PGP SIGNATURE----- Version: GnuPG v2.0.14 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkuirIgACgkQs6ZHzVQN0Ig7ygCeJ1qo0mD2OxKE0HkYCiAnqKBf mLEAnRA+UsaxSWm/PEqu7v/NllbbaZf/ =h66H -----END PGP SIGNATURE-----
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