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On 03/22/10 22:03, Cedric Pinson wrote:
> On 03/22/10 20:15, Robert Osfield wrote:
>> Hi Cedric,
>
>> On Mon, Mar 22, 2010 at 7:08 PM, Cedric Pinson
>> <cedric.pin...@plopbyte.net> wrote:
>>> I tried osgAnimation with this release, and there is difference
>>> with the trunk behavior. The test is to use
>>> osganimationhardware with bignathan.osg the one with the trunk
>>> works as expected and the one in this release seems to blend
>>> multiple animations.
>>>
>>> It looks like the clone problem... because i instanciate
>>> multiple
> item
>>> from the input. I will try to check it this evening
>
>> Didn't you provide updated .osg files for the changes in
>> osgAnimation? Could there be a coupling between other changes in
>> OpenSceneGraph-Data and which version of osgAnimation you have?
>> I presume 2.8.3 will need to have a new OpenSceneGraph-Data made
>> from it's own svn/trunk.
>
>> Robert. _______________________________________________ osg-users
>> mailing list osg-users@lists.openscenegraph.org
>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
I dont know yet the format should be the same if osgAnimation is
> synced to trunk, so i am doing some diff to check where it could
> have a problem
>
> Cheers, Cedric
>
I think i get it comes from node.cpp:

diff Node.cpp ~/dev/osg-trunk-svn/src/osg/Node.cpp
77c77
<         _updateCallback(node._updateCallback),
- ---
> _updateCallback(copyop(node._updateCallback.get())),
80c80
<         _cullCallback(node._cullCallback),
- ---
> _cullCallback(copyop(node._cullCallback.get())),


copying Node.cpp into the release 2.8.3 works as expected

Cheers,
Cedric
- -- 

Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
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