Hi, I did a changes in osgAnimation to use double for time computation, i did not change the time function in EaseMotion yet. Could you have a try and tell me if it helps ?
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Tue, 2010-03-23 at 15:12 +0000, Garrett Cope wrote: > Hi, > > I noticed that osgAnimation::animation::update uses floating point precision > rather than double for it's calculations. > > Was there a reason for this choice? I'm experiencing a noticeable loss of > precision in my animations at this point. > > Thanks for your help, > > Jamie > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26016#26016 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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