Greetings, A fairly simple question. I could be missing something really obvious here.
I have a switch node with a bunch of MatrixTransform objects hung under it, all assigned to a particular update callback. Pretty straight forward stuff, conceptually anyway. OK, so I turn on one vehicle as in: _vehiclesw->setSingleChildOn(1); The scene just renders the single object and runs through the callback. fine. But then it also is still running through object "0" callback (although it is not being rendered in the scene). Interestingly, the other children > 1 don't have their callbacks invoked under this circumstance. Am I misunderstanding something about the class usage? thanks for any tips/advice in advance, Ted ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26223#26223 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org