On the Mac Xcode project, the Cocoa viewer works, but on the osgviewer
and osgmovie targets, they don't run.
I've tried the Carbon 32-bit and Cocoa 32-bit versions.
I linked to Carbon, Cocoa, OpenGl and Quicktime Frameworks.
osgViewer, OpenThreads, osg, osgDB, osgText, osgUtil, osgGA Frameworks
are copied into the bundle's Frameworks folder
All plugins are copied into the bundle's Plugins folder
But when the apps try to make a window, they fail with:
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
As I recall, this used to be enough. Did the introduction of the Cocoa
viewer change something? Is there an environment variable that needs
to be set? Since I intend to make a Mac bundle, I'd rather not have
any user installation steps.
Regards,
Bruce Wheaton
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