On 4/1/2010 7:53 AM, Glenn Waldron wrote:
> http://www.alphapixel.com/osg/

  He beat me to it.

  I'm in the process of setting up an automated build system to make available 
a binary
OSG with as many options/plugins as I can get to compile (including things like 
VRML,
COLLADA, FBX, etc, which many people find difficult to compile). My plan is to 
eventually
offer stable (2.8.x) and SVN-HEAD (2.9.x) with options like OpenGL 2 and 3 
support.

  I currently have a pretty basic stable OSG with FBX included, VPB, and 
osgEarth. My
osgEarth isn't 100% solid yet, I'm still figuring out what's up with my 
osgEarth build --
it seems not to be able to find the OSG loader plugins so it can't load 
VPB-built terrain,
but I'm close to getting that sorted out. (No lie, I woke up in the middle of 
the night
the other night and knew what was wrong. But I can't recall what my revelation 
was... ;)

  But my current OSG and VPB are solid, though my GDAL doesn't have all of the 
esoteric
loaders built in yet.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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