On 4/1/2010 7:53 AM, Glenn Waldron wrote: > http://www.alphapixel.com/osg/
He beat me to it. I'm in the process of setting up an automated build system to make available a binary OSG with as many options/plugins as I can get to compile (including things like VRML, COLLADA, FBX, etc, which many people find difficult to compile). My plan is to eventually offer stable (2.8.x) and SVN-HEAD (2.9.x) with options like OpenGL 2 and 3 support. I currently have a pretty basic stable OSG with FBX included, VPB, and osgEarth. My osgEarth isn't 100% solid yet, I'm still figuring out what's up with my osgEarth build -- it seems not to be able to find the OSG loader plugins so it can't load VPB-built terrain, but I'm close to getting that sorted out. (No lie, I woke up in the middle of the night the other night and knew what was wrong. But I can't recall what my revelation was... ;) But my current OSG and VPB are solid, though my GDAL doesn't have all of the esoteric loaders built in yet. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org