John, you can compose the rotation (roll, pitch, yaw) matrices yourself or have a look at osgSim::DOFTransform documentation. Then, set the position and orientation of the camera with viewer.getCamera()->setViewMatrix().
-- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org