Hi Kim,
Just got round to looking at this stack trace and I can't find any
references to osg::GLBufferObject in the 2.8.2 code.
What version of OSG were you running when you got the crash? I'll see
if I can reproduce it.
I was running it on SVN trunk (2.9.8 right now). That would seem to
indicate that the new buffer object pools are tripping up osgOcean...
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org