Hi Kim,

Just got round to looking at this stack trace and I can't find any
references to osg::GLBufferObject in the 2.8.2 code.

What version of OSG were you running when you got the crash? I'll see
if I can reproduce it.

I was running it on SVN trunk (2.9.8 right now). That would seem to indicate that the new buffer object pools are tripping up osgOcean...

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to