Don't know if it applies to OSG, but a common speedup with OpenGL used to be to sort by vertex color so you draw all the vertex of the same color at once.
That might be out of date with modern cards and VBOs but shouldn't be too difficult to implement. Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26534#26534 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org