Thanks John,
 I had run the example before .. but after you told me the difference .. I
could figure out the difference in the output...
Sunil.

On Thu, Apr 8, 2010 at 11:39 AM, John Vidar Larring
<larr...@weatherone.tv>wrote:

> Hi Sunil,
>
>
> >  I would like to know as to what is the difference between
> > /ROTATE_TO_SCREEN/ /ROTATE_TO_CAMERA/ in the AutoTransform class.
>
> ROTATE_TO_SCREEN will rotate the sub-graph to "face" the view plane, while
> ROTATE_TO_CAMERA will rotate the sub-graph to "face" the camera's eye point.
>
> Check out the osgautotransform example:
> http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgautotransform/osgautotransform.cpp
>
>
> > I was also wondering if there is some inbuilt feature to place an axis  >
> in the corner of the screen indicating the world axis .. as is common
> > in most cad applications...
>
> Not that i know of, but look at osgautotransform example above:)
>
> Best regards,
> John
>
> Sunil S Nandihalli wrote:
>
>> Hello Everybody,
>>  I would like to know as to what is the difference between
>>
>> /ROTATE_TO_SCREEN/ /ROTATE_TO_CAMERA/ in the AutoTransform class. I was
>> also wondering if there is some inbuilt feature to place an axis in the
>> corner of the screen indicating the world axis .. as is common in most cad
>> applications..
>> Thanks in advance...
>> Sunil.
>>
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