But there didn't seem to be any code inside the intersector to act on the 
traversal mask.

I added to: 

Code:
bool IntersectorGroup::enter(const osg::Node& node) {
    if ( !(node.getNodeMask() & _traversalMask) ) return false;
    .....





Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26583#26583





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