But there didn't seem to be any code inside the intersector to act on the traversal mask.
I added to: Code: bool IntersectorGroup::enter(const osg::Node& node) { if ( !(node.getNodeMask() & _traversalMask) ) return false; ..... Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26583#26583 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org