Thanks a lot Sebastian, it's working. All I needed to do is set
ReceivesShadowTraversalMask and CastsShadowTraversalMask same.

Cheers 
Sumit



-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sebastian
Messerschmidt
Sent: Friday, April 09, 2010 12:59
To: OpenSceneGraph Users
Subject: Re: [osg-users] self shadow support in osgShadow

Hi summit,


Most of the osgShadow implementations support self-shadowing.
So it is more a matter of the used implementation.
If you use any form of shadow-mapping, there always be self-shadowing 
per se. Look at the osgShadow example to find out more.


cheers
Sebastian
> Hi,
> 
>      I was wondering is "self shadow" is supported in osgShadow. By self 
> shadow I mean that can an object cast shadow on itself. Specifically is 
> there any implementation of shadow map which supports it. If not , then 
> can you give me some pointer, what changes I may need to do, to enable
this.
> 
>  
> 
> Thanks in advance.
> 
>  
> 
> Cheers
> 
> Sumit
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to