Thanks a lot Sebastian, it's working. All I needed to do is set ReceivesShadowTraversalMask and CastsShadowTraversalMask same.
Cheers Sumit -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sebastian Messerschmidt Sent: Friday, April 09, 2010 12:59 To: OpenSceneGraph Users Subject: Re: [osg-users] self shadow support in osgShadow Hi summit, Most of the osgShadow implementations support self-shadowing. So it is more a matter of the used implementation. If you use any form of shadow-mapping, there always be self-shadowing per se. Look at the osgShadow example to find out more. cheers Sebastian > Hi, > > I was wondering is "self shadow" is supported in osgShadow. By self > shadow I mean that can an object cast shadow on itself. Specifically is > there any implementation of shadow map which supports it. If not , then > can you give me some pointer, what changes I may need to do, to enable this. > > > > Thanks in advance. > > > > Cheers > > Sumit > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org