Hi, finally I found the bug. The build framework was using the /MTd libc parameter per default. Adding OSG (which seems to force the use of /MDd libc) caused the heap corruption.
Cheers, lexar ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26701#26701 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org