Depends on what you want and the tools you have I personally think Open-flight through Creator or one of the few clones out there now, is a good choice for to modeling and then convert to IVE for run time. Others uses 3ds and obj fine but I' also old school and know Creator very well. (Main problem with Creator is simply cost compared to other tools )
We recently created a SKP importer/export for Sketch up to OSG and the models that come out of Sketch up are no really ready prime time Vis-Sim it create what to complex models that look very simple in SketchUp but when exported become nightmares... Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Yong Wang Sent: Wednesday, April 14, 2010 9:37 AM To: OpenSceneGraph Users Subject: [osg-users] 3D model fomat Hi, I'm learning OSG, and trying to build a ship simulator. What is the best 3D model format I should use? Is it OpenFlight, or 3ds, or obj? Thanks a lot, Yong _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org