Depends on what you want and the tools you have

I personally think Open-flight through Creator or one of the few clones
out there now, is a good choice for to modeling  and then convert to IVE
for run time. Others uses 3ds and obj fine but I' also old school and
know Creator very well. (Main problem with Creator is simply cost
compared to other tools )

We recently created a SKP importer/export for Sketch up to OSG and the
models that come out of Sketch up are no really ready prime time Vis-Sim
it create what to complex models that look very simple in SketchUp but
when exported become nightmares...




Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Yong
Wang
Sent: Wednesday, April 14, 2010 9:37 AM
To: OpenSceneGraph Users
Subject: [osg-users] 3D model fomat

Hi,

I'm learning OSG, and trying to build a ship simulator. 

What is the best 3D model format I should use? Is it OpenFlight, or 3ds,
or obj?

Thanks a lot,
Yong
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