Hi, I'm trying to use OSG to draw to a SDL window. I've found lots of information everywhere on this, but it all seems to use SceneView, which is said to be deprecated, and doesn't work when I try it. It's a shame because it's exactly what I needed to integrate nicely with my code. I heard there's another way to do this, using the osgViewer, but I never found a sensible piece of code that would explain me what to use and how it works. I would rather use my own code to do this rather than a library, as I need a good control over input and over the SDL event queue. The best would be a way to draw a scene to the current openGL context, using only opengl commands. What would be the correct way to do this ?
Thank you for any information regarding this. Cheers, Jeff ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26920#26920 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org