It would be sensible to merge osganimationviewer with osgviewer to avoid
this confusion, if anyone has any time to do it?

On 20 April 2010 09:22, Dario Minieri <para...@cheapnet.it> wrote:

> Oh nice, I havn't compiled examples :D This work fine
>
> Best regards
>
>
> bouffa wrote:
> > Hi Dario,
> >
> > You can find osganimationviewer in the examples folder.
> >
> >
> > Mourad
> >
> >
> >
> >
> >
> > On Mon, Apr 19, 2010 at 7:55 PM, Dario Minieri < ()> wrote:
> >
> > > Hi,
> > >
> > > I have the same problem with some simple model from Cinema 4D. The FBX
> contains all animation takes but I see no movement with osgviewer. I'm using
> OSG 2.8.3 with, obviously, FBX support (SDK 2010-2).
> > >
> > > You talking about an osgAnimationViewer, but I have only the osgViewer
> in my binary dir.
> > >
> > > You have foud some solution?
> > >
> > > Thank you!
> > >
> > > Cheers,
> > > Dario
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=26956#26956 (
> http://forum.openscenegraph.org/viewtopic.php?p=26956#26956)
> > >
> > >
> > >
> > >
> > >
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> > >
> >
> >
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> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26974#26974
>
>
>
>
>
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